Combat on the steed can be a little fiddly, but I can definitely see it being something you can master given time.Īs a fan of the Chalice Dungeons in Bloodborne, I was keen to try out the dungeons introduced in Elden Ring. An almost instantaneous call time also offers a nice escape plan when overwhelmed in battle. Its magical double jump paired with strategic jump pads that rocket you into the air makes it a joy to traverse The Lands Between. I don’t have the best relationship with mounts in RPG’s, but I really love the Spectral Steed. The steed is an extension of yourself, with sprinting, dodging, and combat all available while riding. The huge open world has been offset by a really enjoyable way to traverse. Levelling up is largely unchanged, but the addition of the Spectral Steed is brand new and a breath of fresh air. These items can be found around the world in dungeons and chests.Īfter visiting three Sites of Grace, Melina- Elden Ring’s hand-maiden-appeared, allowing me to level up and providing me with the Spectral Steed. Weapon skills can be swapped off at Sites of Grace with items called Ashes of War. The skill also made light work on the flying enemies, which are frequently seen around the world. Storm Blade was my go-to skill in almost any situation it added some much-needed range to my setup and made me think differently about a lot of the encounters. This skill creates a mini whirlwind that can be launched towards enemies dealing magic damage and using some of your FP. These skills may be something as simple as parrying with a shield, or a little more special, such as Storm Blade. Striking down enemies with my dual scimitars was as satisfying as ever.Įlden Ring builds on the pre-existing weapon art system and puts them front and centre. When I was faced with a few enemies, combat felt familiar and I quickly slipped back into the style that I’d adopted in Dark Souls 3-this is very much an “if it ain’t broke, don’t fix it” situation. Killing them made my life a lot easier and allowed me to take out the encampment with little issue. Armed with a sword and a huge trumpet, this enemy rallies the troops, bringing all of them in the immediate area swarming toward you. Elden Ring introduces some enemies for you to test this out on. Similar to Sekiro, crouching makes you a lot quieter and allows you to get the jump on enemies doing massive critical damage. The route the light took me on allowed me to try out the new stealth system implemented in the game. I started afresh with the Warrior class and closely followed the “Guiding Lights” to the next Site. After failing to take down my first dungeon boss, I switched up my strategy. This isn’t what I was used to and I was disappointed. I felt a little disillusioned as I wandered around, looking for enemies to defeat. Spotting the Tree Sentinel atop his horse was a sight to behold, but was quickly followed by the classic “You Died” screen as he promptly trampled me down. Stormveil Castle loomed in the distance and felt like an eternity away. Elden Ring seemed to have taken this one step further, offering just a “Guiding Light” from the Site of Grace and a singular NPC wishing you luck on your journey. This isn’t something new, with the series priding itself on giving the player as little guidance as possible. I felt overwhelmed by the size of the map and the lack of obvious direction. In my first hour, I thought this was the case. Could it be done or had FromSoftware bitten off more than they could chew? The looming shadow of the Bloodborne and the Souls series was great, and I was worried if Elden Ring couldn’t live up to them. I did have minor reservations, however for instance, the mixing of the previous game’s mechanics as well as the sheer size of the open world. It’s safe to say I was incredibly hyped along with the rest of the community. The extended gameplay showcase that dropped on November 4th ( check out my thoughts here) gave a brand new look at Elden Ring, featuring some of the weapon skills, combat, and traversal. The Soulsborne games have become a staple in my game rotation, with Bloodborne and Sekiro playing a part in some of my favourite gaming moments of all time. Going into the test, my expectations were very high. Players had a total of 15 hours to hack and slash through hordes of enemies and FromSoftware’s signature bosses. Elden Ring is a mere four months away and players have had their first chance to explore The Lands Between in the Closed Network Test.
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